Wednesday, May 28, 2014

Shining Spears + Iyanden



































Still tinkering away at how I want to build my Iyandin army.  Not a big fan of including the Avengers.  Trying to avoid my old Eldar army lists to force myself into something new.  Right now I'm thinking of dumping the Avengers and adding in a unit of shining spears.  With invisibility getting dialed up to 11, I'm interested in running a unit of invisible shining spears.

Its almost the poor mans jetseer unit.  For half the price you get a unit with hit and run that hits hard.  Its not anywhere near as durable as the jetlocks but with invisibility, the unit becomes very hard to take out.  In order to make it work you need to make sure you have invisibility though.  One thing that is good about Iyanden is that the army has plenty of access to telepathy.  Multiple detachments aside, Iyandin also has the ability to spam decent psychers.

So the list that I'm thinking about now includes the following:

HQ:
Farseer - Jetbike, Singing Spear
2 x Spirit Seer's

Troops:
4 x 5 Wraithguard - Wraithcannons
5 Wraithguard - Wave Serpent, D-Scyths

Fast:
9 Shining Spears - Exarch, Hit & Run, Star Lance

Heavy:
Wraithlord - Ghostglaive
Wraithknight

Total Points: 1850

The plan is to roll all 7 powers on the telepathy table.  Its a gamble but I should be able to roll one five on seven rolls.  Really dig the telepathy primaris, psychic shriek with the increased range.  Over all its a solid discipline.

As it stands I've got 3 shining spears models so would have to buy another 6.  Also would have to break down and model a jetseer.  But after that army would be done.  I will proxy the models before making any purchases or scour ebay for some.  I think the shining spears add some nice mobility and punch that has been lacking in my earlier lists.  An alternative list could see me dropping 3 spears to fit in a 3rd spirit seer.  9 rolls on telepathy should increase the odds of rolling invisibility dramatically.

Thats all for now.

Tuesday, May 27, 2014

1500 point Iyandin on the work bench.

Well the Blood Angel faq has my Flesh Tearers on the shelf.  If in the new book rhinos go down to 35 points then they should be ok.  Right now my list is paying approx 135 points premium to the space marine codex.  So I'm going back to my 1500 point list to play my next game with.  Should be fun.

Sunday, May 25, 2014

Iyandin 7th Edition Army

Love it or hate it 7th has dropped.  I'm going to reserve judgement until I get a good number of games under my belt.  I'm very happy that my rhino rush flesh tearer army is back in action.  I plan to start playing as many 1500 point games with it as possible.  Moving up to 1850 I will throw in the imperial knight and it is done.

What I'm really excited about though is returning to Iyandin.  Building the army  up from what I've got currently I can throw in more mc's than the old force org would let me.   Have no idea if it will be a strong list but the rule of cool is calling me.

The list at 1500 (currently built):

HQ:
2 spirit seers

Troops:
5 wraith blades - axes
2 x 5 wraithguard
5 wraithguard - d-scyths, wave serpent

Heavy:
Wraithlord - 2 starcannons
Wraithlord - sword
Wraithknight

With two HQ's and 4 troop choices I can now fit in more wraith lords and knights.  Bringing the army up to 1850, I'm going to include one of each.  That gives me 5 MC's that van now score.  Big weakness is hell drakes but ah well.  It will look absolutly deadly on the table top. 

Over all I'm really excited to finish building and painting this army.  Going to have fun this edition.  Below are a couple of photos of the current state of both armies.

Monday, May 19, 2014

Prepping for last 6th edition game.

Last game of 6th coming up on Thursday.  Going with the Flesh Tearers.  Fitting because they were the army I played my first game of 6th with.  Going up against IG.  The point limit at my FLGS is 1250 on a 4x4 board.  This is the army.

HQ:

Librarian

Elite:

Priest

Troops:

3 x 5 Assault Marines - rhino, melta gun, melta bomb
10 Tac Marines - rhino, flamer, missile launcher

Fast:

2 Baal Preds - heavy bolters

Heavy:

Stormraven

I'll also play this army going into 7th.  Then take my time to rebuild my Eldar.

Wednesday, May 7, 2014

7th Edition Painted Flesh Tearers 1250

Along the same vein of last post, I'm having fun making army lists for a new rules edition.  This time I've put together a painted 1250 list (though I need to finish  basing some models and the priest).  This may be the army I learn the new rule set on.  I have no time to paint so I will play with what I got.  Most important part about this game - for me - is playing with painted armies.  Winning or losing becomes less important then.  Anyway hear is the list.

Librarian

Priest

10 Tac Squad - missile launcher, flamer, rhino
10 Assault Squad - 2 melta guns, rhino
5 Death Company
Death Company Dread

2 Baal Preds

Storm Raven

7th Edition Eldar 1500 Points

Could not resist the Eldar.  I put together a 1500 point list for 7th edition.  I want to finish my Alatioc army hobby wise.  A list at 1500 points leaves me room to expand the army keeping in mind any new changes I might see with the new rule set.

HQ

Farseer - singing blade

Troops

2 x 10 Avengers - wave serpent, scatter lasers, shuriken cannon

10 Storm guardians - fusion guns, wave serpent, scatter lasers, shuriken cannon

2 x 5 Rangers

Fast

Cimson Hunter

Heavy

Night Spinner
Wraithknight

Over all I think it fits with Alaitoc fluff.  My main opponent will be guard so I would like to try some of the missions from IA 11.  

Tuesday, May 6, 2014

Random though with new 40k edition

Sitting down on a lunch break and a thought struck me.  What if 7th edition embraces common war gear as seen in fantasy.  It would go a long way to bring some ballance between all the seperate codecies.  The psychic phase may just be one of many fantasy mechanics appropriated into 7th.   Anyway really just whimsical wish listing.

Monday, May 5, 2014

New Rules = New USR's

7th edition appears to be around the corner.  While I'm excited to see the changes I'm putting the brakes on my 40k hobby.  I think I will wait until the dust settles with the new rules before I start thinking about how to move forward with my armies.  It the mean time I will go back to my 5th edition Flesh Tearers for 1850 games of 40k and my 2k lizardmen.  I'm actually really stoked to go back and work on my lizards.  I think Fantasy is in a real good spot right now (especially with the release of dwarfs and wood elves).

One thing I'm hopeful for is a change up on some of the existing USR's for 40k.  Specifically, I would like to see my blood angels regain their 5 initiative stat.  The old furious charge was a big reason I invested in this army.  In that vein, I'm hoping that my marines will once again be able to assault out of a rhino if it did not move the previous turn.  Those two changes from 5th to 6th really gutted my army.(though to be fare I hope we don't see a return to the old rage rule).

With respect to my eldar, I would like to be able to assault from reserves with my scorpions.  Also would like to be able to assault from a stationary wave serpent with my banshees.  I would like to see a clarification on how ilyiac works.  To that end I hope the rules of sharing USR's between IC's and squads is cleaned up.

As far as the rage that has exploded this afternoon over the option to play without FOC restrictions goes, I hold off on judging this change until I see what bonuses are gained by designing an army in alignment with the FOC requirements.

In conclusion here are a couple of photo's of my current Flesh Tearer and Lizardmen armies.