Thursday, January 30, 2014

Lizardmen Rule of Cool part 2

Changing up the 2k list some more.  Chamo skinks are awesome and all but the models I have are used with someone elses paint job.  Can't seem to get behind the unit because of this.  So I put together the skink priest and a terradon model.  Going with double scroll and the skink chief redirector.  The army looks a lot cooler with the inclusion of the new models.  Seeing as I'm only learning the game right now I don't really care if my army is fully optimal. 

Below is a snap shot of my 2k army as it stands.  I'm going to spray the terradon the same colour as the saurus and both skink characters yellow.  Still not sure how to paint the carnosaur.  It goes to the back of the que and hopefully I'll be inspiried by the time I get to it.



oh and here is a close up of the other temple guard.



Tuesday, January 28, 2014

First game at 2k with lizardmen

So I had a chance to run the previous list last night.  Not a full fledged battle report just a few notes on how it performed.

-scarnosaur needs charmed shield and ironcurse token.  Opponents turn one my carnosaur took a cannon shot that did 5 wounds.   No more carnosaur.  Even if the chance to save those wounds is remote, some form of defence is required. 

-chamo skinks rock.  My turn one I was able to put 3 wounds on the cannon almost preventing my carnosaur from being shot.  I either need to invest in more chamo skinks or present more pressure turn one vs cannons.  To get me over the 4 wound hump.

-skinks rock.  Again my skinks are the mvp unit in my army.  Was able to draw abomb away from game with multiple flee reactions.  Another unit put 3 wounds on the doom wheel forcing it to go out of control and slam into a building killing it. 

- ancient steg rocks.  It's such a versatile monster.  4d6 poison shots, impact hits with d3 multiple wounds, stubborn,  thunder stomps... it provides a lot of utility and pressure.   One advantage to running carnosaur is that the steg is ignored.  Last game it put a wound on the doom wheel and ran down a big block of slaves.

- I need a dispel scroll.  I took a dreaded 13th spell on the chin.  I need to be able to shut down a super spell.

-life is good but high magic may be better.  Going to pick up loremaster for next game.  Bsb goes on the chopping block to help pay for slann upgrades.  Ive yet to need it in last three games.  Also will provide points to upgrade carnosaur.

-highmagic gives me walk between worlds which will give ability to put more pressure on cannon either with javelin skink squad or steg.  Should help put existing poison shots over the top to try and kill cannon turn one.  Plus the lore provides a little bit of everything.

-as for spells, I need to work on that element of the game.  I keep getting shut down.  Also cannot rely on magic for general strategies.   I think the best approach is to view magic as simply the icing on the cake.

-below are a series of photos showing the progress of the game.  We did not finish as store was closing.  We both agreed that game could have still swung either way.

Monday, January 27, 2014

2k Lizardmen With 3 Monsters

This is the list I'm going to bring for my next game tonight.

Lord
Slann - life, bsb, channelling staff, harmonic convergence, becalming cognition

Hero
Scarvet - carnosaur, la, gw

Core
24 saurus - full command, spears
3 x 10 skirmishers

Special
7 chamo skinks
20 temple guard - champion and banner
Bastilidon - solar engine

Rare
Ancient stegadon - sharpened horns

2k on the nose.

Playing skaven again, I should be taking sally's but I wanted to fit in a 3rd monster.  Going with life magic to 1) provide miscast defence 2) help keep the wounds on my monsters 3) give 4+ regen to my temple guard.  Loosing loremaster life stinks but I have great odds to get at least thrown of vines.  After that spell all the others are gravy.  No scroll again,  the chanelling staff has proved too useful to give up.  So I went with becalming to help shore up my defence.  Having the bastilidon helps support my magic phase giving me a guaranteed magic missile should I roll poorly on life. 

I know I will be facing  the bell, an abomb, doom wheel an assassin and tons of skaven.  The assassin has me worried but play, learn and adapt.  I really hope the carnosaur pulls its weight.  Its a lot of points for a t5 model.  Big reason I brought chamo skinks is to get the jump on war machines. 

Not the most optimal list but I like the look of it.  Also I think I've given myself the tools to deal with a multitude of threats.   I plan to play this army a good few times before I build up to 2.5k.  One big benefit of keeping the slann so cheap is that I can fit in an old blood on cold one at the 2.5k level.  I've already put the model together using spare bits from the carnosaur box. 

Saturday, January 25, 2014

2k List Almost Built

Put the remaining skink squad and the bastilidon together last night.  I'm good to test the list out for Monday.  I want to finish painting the first rank of temple guard before Monday so at least the temple guard will have the illusion of being painted.   Also painted and dipped another test model of the temple guard.  The silver just was not doing it for me.  I swapped the silver metalic for gold and like the results a lot better.  The unit looks more natural now beside the saurus block, in addition the gold and orange colours seem to work well together.  Finally, I would like to get primer down on my remaining models before Monday.

Friday, January 24, 2014

Lizardmen Rule of Cool

Changed up my 2k list a bit.  Taking no salamanders and 5 chamo skinks.  Have the points to buy bastilidon.   Also have 10 points left over to give the scarvet charmed shield and ironcurse icon.  Salamanders are the better choice but it would be cool to run 3 monsters in the list. 

I'm just learning the game so I'm not going to be competative with this army   I've picked up some chaos warriors, a chariot some dogs and a chimera.  Once I get the game down I'm going to build a hard list with them.  Who knows?  The lizardmen might be half decent.

Wednesday, January 22, 2014

2k Lizardman List With Carnosaur

I've had a couple games now at 1500 points.  It's time to up the anti play at the 2k level.  Putting the carnosayr together last night I want to try it out.  Probably won't make the cut but I at least need ti try it out.  The List:

Lord:
Slann - dispel scroll, standard of discipline, focus of mystery, soul of stone, becalming

Hero:
Scarvet - carnosaur, great weapon, charmed shield, LA

Core:
24 saraus - full command spears
3 x 10 skirmishers

Special:
20 Temple Guard - full command
7 chamo skinks

Rare:
Ancient Steg - sharpened horns
salamander

Should be a fun list to play. 

Tuesday, January 21, 2014

Mat Spray Applied To Dipped Temple Guard

I applied the mat spray.  Probably should have waited untill morning as there is some slight bubbling.  Still though, I'm happy with result.  It's full steam ahead for the rest of the squad.

Monday, January 20, 2014

Temple Guard Dipped

Dipped the temple guard tonight after playing my second game of fantasy. 

Sunday, January 19, 2014

Pre Dip Temple Guard

Ready to dip test model.  I went with silver rather than gold for the metalic bits.  I figure gold would compete with the orange shields.   Going to paint the embeded slann orange as well to tie whole army together.  Thinking a base coat of yellow then build up the orange colours from there will be how I do it.

Working on Lizardmen