Sunday, December 12, 2010

Road Map




















So I fought very hard these last few days an urge to switch up my army for the escalation legue.  At one point I was going to scratch the stealthy theme and go with a pure mech list.  Then I almost decided to scrap the Eldar altogether and go back the the Flesh Tearers.  I've persevered however and have come up with a road map on how I plan to develop the army as we increase the point values monthly.  The following is what I have come up with.

Kill Team

Troops:

5 Pathfinders

Elite:

5 Striking Scorpions

500 Points:

HQ:

1 Autarch with Scorpion Sword, Fusion Gun, Warp Spider Pack, Mandiblaster

Elite:

7 Striking Scorpions + 1 Exarch with Biting Blade and Stalker

Fast Attack:

5 Warp Spiders

750 Points:

Troops:

4 Avengers + 1 Exarch (mounted in Wave Serpent with twin linked Brightlances and Spirit Stone)

Elite:

9 Striking Scorpions +1 Exarch as above

1000 Points:

Troops:

7 Avengers +1 Exarch with Bladestorm, Dual Catapults (mounted in same Wave Serpent as above)

Elite:

5 Fire Dragons (mounted in Wave Serpent with twin linked Shuriken Cannons and Spirit Stone)

1250 Points:

Elite:

Upgrade Scorpion Exarach with Shadowstrike

Troops:

2nd 5 man Pathfinder squad

Heavy:

Night Spinner

1500 Points:

HQ:

Farseer with Doom, Singing Spear, Runes of Warding

Troops:

Add one more Avenger model

Heavy:

2 Warwalkers with Eldar Missile Launchers

Total Points: 1500.

I think the list is fairly fluffy along the Alaitoc theme.  In addition I think that it is not horribly uncompetitive as far as hybrid lists go.  There is quite a bit of redundancy with my anti-tank plus I have some ability to seize objectives late game with the Avengers, all while holding on to any objectives in my own zone with my Pathfinders.  The general plan (once I get up to 1.5k) is to entrench the Scorpions and Pathfinders in my deployment zone  objectives with the Scorpions acting as a counter assault unit.  The Walkers will set up in an opposite corner using their scout move to try and keep at a 48' range and act as a distraction to split my opponents fire.  I will try and hide Night Spinner as best as possible and exploit its barrage ability.

That leaves the mobile wing of my list to rush a flank.  As far as that goes, the plan is to deepstrike the Autarch along with the Spiders wherever my opponent has the weakest presence on the board.  Once their deepstrike results are worked out and the models are on the table, the two wave Serpents will rush forward to provide support/cover.  The Farseer will ride with the Avengers and Doom choice targets throughout any given game.  Plus the singing spear will do in a pinch if I need extra anti-tank.  Not bad as far as lists go.  The bonus is that I have the models and currently most of them are already half painted.  Bring on the New Year!

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